Moon Defense

Built with the Usagi Engine for Usagi Jam 2026

Controls

  • Up/Down: Choose a satellite
  • Left/Right or BTN1 (Z Key): Launch
  • BTN2 (X Key): Pause

Make sure to keep the shield up!

Source Code

https://github.com/jjmurph33/MoonDefense

Sprites by Master484 (CC0): https://m484games.ucoz.com/


Download

Download
moon-defense.exe 8.3 MB
Version 0.2 6 days ago
Download
moon-defense-macos.zip 8.1 MB
Version 0.2 6 days ago
Download
moon-defense-linux 10 MB
Version 0.2 6 days ago
Download
moon-defense-linux-aarch64 10 MB
Version 0.2 6 days ago
Download
moon-defense.usagi 2.3 MB
Version 0.2 6 days ago

Comments

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I feel like the game idea here is pretty cool and has great potential. That said, everything available at start, with only cool-down reductions and enemies seemingly(?) spawning in the same speed wit no big type variation kinda holds it back.

Converted to a classical “incremental” style, where enemies come at you slowly at start and you have to unlock defenses over time with some ind of currency, or a TD style approach where I have set amount of resource to spawn my choice of defense and see if it work would favor the game design.

Graphics are cute, sfx is okay, good job!