Moon Defense
Moon Defense
Built with the Usagi Engine for Usagi Jam 2026
Controls
Up/Down: Choose a satelliteLeft/RightorBTN1(Z Key): LaunchBTN2(X Key): Pause
Make sure to keep the shield up!
Source Code
https://github.com/jjmurph33/MoonDefense
Sprites by Master484 (CC0): https://m484games.ucoz.com/
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | kustose |
| Genre | Action |
| Tags | Space, usagi |
| Content | No generative AI was used |




Comments
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I feel like the game idea here is pretty cool and has great potential. That said, everything available at start, with only cool-down reductions and enemies seemingly(?) spawning in the same speed wit no big type variation kinda holds it back.
Converted to a classical “incremental” style, where enemies come at you slowly at start and you have to unlock defenses over time with some ind of currency, or a TD style approach where I have set amount of resource to spawn my choice of defense and see if it work would favor the game design.
Graphics are cute, sfx is okay, good job!